Ten Great Video Game Soundtracks (‘Cause I Couldn’t Pick Just Five)

I’d like to keep the words here to a minimum.  For one, I’ve got ten items on my list.  Second, it’s pretty hard to describe music in words.  And finally, shouldn’t I just let the music do the talking?

One more thing: if you have the means, I implore you to play these games.  Not only will the music become instantly more effective, but the games themselves are worth the experience.

Superbrothers: Sword and Sworcery EP (Jim Guthrie) – Memorable and magical, Guthrie’s inventive achievement is my favorite of this list.

Journey (Austin Wintory) – Journey’s soundtrack made history when it became the first video game score to be nominated for a Grammy.  And rightfully so – just listen for yourself.

Bastion (Darren Korb) – I had a hard time picking just one song to showcase because the music in Bastion is so varied and consistently excellent.

Fez (Disasterpeace) – Chip tune music for an 8-bit throwback to 8-bit games? What’s not to love?

Red Dead Redemption (Bill Elm & Woody Jackson) – I’m a sucker for Westerns and Red Dead nails the vibe of the genre.

BioShock (Garry Schyman) – The beautifully haunting original compositions in BioShock perfectly match the creepy atmosphere of the dystopian underwater city of Rapture.

The Last of Us (Gustavo Santaolalla) – A fitting soundtrack to (in my opinion) the best game of 2013, the minimalist, unconventional instrumentation in The Last of Us exudes the same extreme sense of desperation that the narrative masterfully does.

The Elder Scrolls V: Skyrim (Jeremy Soule) – Dynamic and diverse, Skyrim’s music is able to both empower the player and produce feelings of solitary bliss.

Far Cry 3: Blood Dragon (Power Glove) – The music here is a wonderfully energetic complement to a game that has a ball indulging in the zeitgeist of the ‘80s.

Hotline Miami (Various Artists) – Another homage to the ‘80s, Hotline Miami’s music may be the most frenetic of the bunch, perfectly suiting the colorful, ultraviolence of the game.

Andrew Oh, ’14 || Literary Staff

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